Virtual and Augmented Reality together are now referred to as XR or “Extended-Reality”. You’re in the right place at the right time to build something amazing in XR! XR applications can be created in Unity for many devices, our focus…
Most of us stream the Mixed Reality Capture view from our Hololens by going to the IP address of our Hololens in a browser. This works great – EXCEPT – there’s a very noticeable 3+ second delay. I always figured that that was just the delay we’d have to live with – but after all these years of working with the Hololens just found out that there IS a better way! And wanted to share with all my XR peeps 🙂
Now that we have our tools installed and configured (see Installing the Tools you need for Hololens 2! Unity 2021 + MRTK 2.7 + Visual Studio 2022) we’ll setup our project!
We’ll start by getting all the tools setup and configured
We added touch controllers in part 5, now we want to be able add functionality based on pressing buttons, triggers, ect on those controllers! Let’s get coding!
Let’s add our Quest Touch controllers to our XR project!
Move our XR project into GitHub code repo!
Adding passthrough to our XR experience!
Let’s start building our XR experience together!
Let’s get started with installing our XR development tools!