Now that we have our tools installed and configured (see Installing the Tools you need for Hololens 2! Unity 2021 + MRTK 2.7 + Visual Studio 2022) we’ll setup our project!

Lance Larsen – Microsoft MVP – Hololens / VR / AR
Microsoft MVP – Hololens – Mixed Reality – Virtual Reality – Augmented Reality – Consulting
Now that we have our tools installed and configured (see Installing the Tools you need for Hololens 2! Unity 2021 + MRTK 2.7 + Visual Studio 2022) we’ll setup our project!
We’ll start by getting all the tools setup and configured
We added touch controllers in part 5, now we want to be able add functionality based on pressing buttons, triggers, ect on those controllers! Let’s get coding!
Let’s add our Quest Touch controllers to our XR project!
Move our XR project into GitHub code repo!
Adding passthrough to our XR experience!
Let’s start building our XR experience together!
Let’s get started with installing our XR development tools!
Code sample for this is available here! https://github.com/lancelarsen/AutoVersionInFooter So in days long ago… for ASP.NET websites we were able to set a parameter in our AssemblyInfo.cs to [assembly: AssemblyVersion(“1.0.*”)] — this allowed for auto incrementation of the version number when…
Have heard it from others – and I agree – it’s harder to read your code with the default “grey background” when writing Blazor with the @code formatting. So — what to do? Simple solution is to change the way…